β‘οΈPlant
Multi-stage (growing) asset, eaten by herbivores.
GAME MAKER 0.10 UPDATE
This logic was moved from a behaviour to a component for more interconnection of logic. Documentation is being updated.
Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components
Can be destroyed once it receives a message (for instance, an NPC on fire can broadcast a message βdestroyplantβ, destroying every plant near it)
Common Uses
Any Object to be "harvested" or "collected" by another Object with Farmer Behaviour without playing a destroy animation (does not have to be a plant)
A Parent Object when Child Objects need to be removed without playing a destroy animation
Communications
Inputs: Multiple Messages | Outputs: Object is destroyed |
Parameters
Options | Details |
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Last updated