βͺRarity VFX
Allows to have special visual effects around the asset.
Last updated
Allows to have special visual effects around the asset.
Last updated
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GAME MAKER 0.9 ENHANCEMENT
New preview button in Editor mode so there's no need to test in play mode as before.
Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components
Create a light halo the size of the object's collider base, which gradually weakens on the object's z-axis (rotate the object and the aura will change direction).
Rarity determines colour: Grey, White, Blue, Purple and Orange.
Customise halo and sparkle
Highlighting an object to draw the player's attention to it
Creating scenery effects Recommended: Visual FX behaviour includes many more options
Bold lighting effects in a specific direction, such as a spotlight
There are no communications for this component.
Options | Details |
---|---|
Rarity Color - Which color is displayed (locked). | |
Halo Intensity (slider) - How intense the halo glow will be. | |
Halo Height (slider) - How high the halo will be displayed. | |
Sparkles Intensity (slider) - How many sparkles are in the halo. |