βͺRarity VFX
Allows to have special visual effects around the asset.
GAME MAKER 0.9 ENHANCEMENT
New preview button in Editor mode so there's no need to test in play mode as before.
Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components
Create a light halo the size of the object's collider base, which gradually weakens on the object's z-axis (rotate the object and the aura will change direction).
Rarity determines colour: Grey, White, Blue, Purple and Orange.
Customise halo and sparkle
Common Uses
Highlighting an object to draw the player's attention to it
Creating scenery effects Recommended: Visual FX behaviour includes many more options
Bold lighting effects in a specific direction, such as a spotlight
Communications
There are no communications for this component.
Parameters
Options | Details |
---|---|
Rarity Color - Which color is displayed (locked). | |
Halo Intensity (slider) - How intense the halo glow will be. | |
Halo Height (slider) - How high the halo will be displayed. | |
Sparkles Intensity (slider) - How many sparkles are in the halo. |
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