Slide
Allows to set any object to be a sliding surface, making it impossible for players to walk or run up the surface.
Objects tilted at 35 degrees or more automatically force players to slide, without the need to apply this component.
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Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components
Common Uses
Surfaces for sliding gameplay and collecting objects, such as coins, voxelite, etc.
Preventing players from climbing on angled surfaces such as rooftops so they'll stay within the playable area
Communications
Inputs: Player Avatars touch the object's surface (collision mesh) | Outputs: Player Avatars display their slide animation and move down the surface |
Parameters
This component has no parameters to configure.
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