Speaker
Allows to display a text Balloon above the Object when bring interacted with.
Last updated
Allows to display a text Balloon above the Object when bring interacted with.
Last updated
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Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components
Apply the Speaker component to display messages and/or send messages.Use Speaker to start quests, give hints to the player or trigger something to happen elsewhere.
Display text above the asset.
Have dialogue between NPCs to tell a story.
Detect the Avatar to send a message or display text.
Used as a logic tool to trigger messages at certain intervals.
Cause the asset to turn and face the Player.
Inputs: Detect entity or Wait for message.
Outputs: Send message in a range or to All.
Text To Display - The text to display in the dialogue bubble.
Display Duration - How long before the text bubble is hidden.
Always On Top - Should the bubble always appear above everything.
Look At Target - Should the asset rotate to face the target.
Rotation Duration - The time is takes to face the detected actor.
Speak Condition - Defines how the speech is triggered.
Detection Type - Defines the actor detection method. Everyone In Range - Everyone Avatar In Range - Player Avatar In Range - Specific Tag In Range - Selected Actor In Range -
Detection Shape - Defines the shape for the detection. Sphere - Box -
Detection Range - the range at which to detect actors.
Message To Send - defines the message to send when asset is triggered.
Broadcast Type - defines the broadcast method. All - This option sets your Message Broadcaster to send messages to all objects. Broadcast Type (everyone in range) - This option sets your Message Broadcaster to send messages to all objects in range. Specific Tags In Range - This option sets your Message Broadcaster to send messages to all objects in range with the specified tag(s). Selected Actors - This option lets you select a specific Object to send your messages to.
Broadcast Duration Type - Defines the type of duration. Once - One time Duration - Set amount of time in seconds and delay between broadcasts Forever - Broadcast forever with a delay between broadcasts
Only Once - Defines if the message is only ever sent out once.