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NEW GAME MAKER 0.9 FEATURE
Create new types of puzzles where two states of a message would be needed, such as a lever code.
Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components
When a state (A or B) is triggered, send a specified message.
Common Uses
Create logic for puzzles with two different types of messages
Avoid using Door behaviour, which is only available in [MP], to send messages to [SP] and [MP] objects depending on the state of the door (opened/closed).
Communicating messages to the Rules system when an object's state is triggered.
Communications
Inputs: One or more messages to trigger each state (A or B) | Outputs: One message out depending on the state triggered |
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