Experience Guidelines

Use the following guidelines to make your Experiences more immersive, polished, and player friendly!

Experience Page

Display Information in Your Experience

Display Text in Voxel Assets

Display information using moving assets or GIFs & pictures to catch the attention of the players.

This makes it easier to understand what action can be done and how to carry it out.

Text can also be integrated into the asset's design. Pixel/voxel fonts resource: dafont.com.

Example:

Boodle Fight

Introduction & Tutorial

It is really important that the player quickly understand where he/she has landed.

Depending on the Experience, either an introduction to the Experience, a tutorial, or both is necessary.

Examples:

Donut Play (how to play)

A room is dedicated to providing information to the players on how to play before jumping into the action.

Chicago Noir (Background story)

The game starts with a scene using animated assets that give the story background to the players.

Unlockable Content

In order to increase the retention of players, a solution is to provide them with unlockable content so they have a reason to play over and over again.

This will be improved when The Sandbox integrates a progression system that includes inventory data.

In the meantime, giving a reason for players to play your Experience or its mini games within it multiple times can be easily done through a coin system:

  • When playing a game, players receive coins based on their results

  • After collecting enough coins, players can use them to purchase boosts or wearable items (only available in the Experience)

This rewards players for playing and gives them a reason to stay and start again.

You can also provide rewards for NFTs players own to gain equipment or spawn useful items, visual effects, etc. in the game.

First 60 Seconds of Play

In order for your players to properly start their gaming experience and reduce the likelihood of them quitting early, we recommend that you follow this set of rules:

  • Players should always start with a clear view in front of them. You must orient the spawning point correctly.

  • No immediate hazard should be possible in this area.

  • Have an NPC ready to welcome players to provide essential information, but avoid overuse of text boxes to provide information.

  • If your experience has specific mechanics, provide a section to serve as a hands-on tutorial. If you combine mechanics, break down practice into bite-sized sections.

Example:

Trendy Factory

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