🟨Logic
Game Production Guide Navigation 🟥Concept 🟧Blockout 🟨Logic 🟩Art 🟦Quality Assurance 🟪Polish ⬜Marketing
3. ALPHA PRODUCTION
NEW EASIER WORKFLOW!
During this stage, you may choose to use placeholder assets to set up and test your logic while you're working on your project's custom assets. Game Maker 0.9 includes a Replace Asset tool to replace one asset or every instance of the asset with a different one at any time. This process makes it easy to update your asset choices without losing the logic you've set up and tested.
Follow the sequence below to manage your priorities for creating logic. This allows you to choose the level of complexity for your project based on your time, skills, and other factors and reduce bugs along the way.
Try to step outside of your comfort zone and try new things, but try not to bite off more than you can chew so your project can be completed. Gradually, you'll grow your creative skills!
🔵⚪⚪⚪⚪
Beginner - Basic Gameplay
Basic - object logic used to make a game flow
Add Logic For Player Access
Teleports and checkpoints
Doors and logic to open them (keys, buttons, detection, etc)
Climbable objects needed to reach all areas
If you choose to stop here, open Gameplay to set global mechanics for ambience (light and sound) and easily customise your game.
4. BETA PRODUCTION
Last updated