Block Editor Top Bar

The Block Editor has a filtered set of the full options available in the Modeler.

Top Bar Buttons

Return

Leave the Block Editor and return to the Home screen. You will be prompted to save your work.

Save

Commit to changes in your project.

To save another version of your project, use Save As in the File Menu.

Rotate

Rotate X

Turn the entire Block 90 degrees around the X axis.

Rotate Y

Turn the entire Block 90 degrees around the Y axis.

Rotate Z

Turn the entire Block 90 degrees around the Z axis.

Flip

Flip X

Flip the entire Block 180 degrees on the X axis.

Flip Y

Flip the entire Block 180 degrees on the Y axis.

Flip Z

Flip the entire Block 180 degrees on the Z axis.

Mirror

Mirror X Toggle on and off a line of symmetry on the X axis for mirrored editing of the left and right faces of the Block.

Mirror Y

Toggle on and off a line of symmetry on the Y axis for mirrored editing of the top and bottom faces of the Block.

Mirror Z

Toggle on and off a line of symmetry on the Z axis for mirrored editing of the back and front faces of the Block.

Edges

Voxel Edges

Show voxel edges, revealing a 32x32 grid on each Block face for precision work such as creating a pattern and measurement.

Hide Edges

Show a clear view of the Block without a grid guide, which is how it will appear in The Sandbox.

Reset View

Reset View (F) Focus the camera to the default start position.

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