Resource Management

Resource management as a core game loop could be a relaxing simulation game, such as Stardew Valley. but it could also be a secondary loop in other game types to make them more realistic or interesting, such as an action adventure game where you must cook your own meals to heal.

There are many game types where resource management logic is used, such as:

  • Farming simulators

  • Tower defense

  • Cooking

  • Economic management


Plan for Growth!




Keys of Success

  • Everyone Can Play - Simple actions to mine/farm and collect items, choose how to use them with options in dialogue

  • Play for Long - Short term goals to reach long term growth and efficiency

  • Play with Friends - Multiplayer or singleplayer

Game Loops

Below is a general game loop diagram for this genre. Your game's loops may vary.


Games may have more complex core loops or added secondary loops to offer players more interesting decisions to make. The following examples may be broken down differently into smaller steps:

  • Achievements - With the Game Rules system, use the Collect Points preset to count any variable (enemies killed, trees grown, etc) and use the Compare rule to check the value against a goal you set for the player to trigger an achievement

  • Cooperative vs. Independent Resource Use - With the Game Rules system, use both global and local variables. Set some resources as a global variable for all players to contribute and some resources as local variables so each player has a different amount to use. This can be used to introduce competition, collaboration, and independence into a single game.

Useful Logic

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