📗Game Rules Guide
Creating content related to the Game Rules system can be found here, including variable use cases, templates, and presets.
Multiplayer Use Cases for Variables
Try using some of these ideas alone or in combination to create complex gameplay using Game Rules.
Number (Integer)
Global (G)
Round / lap number
Resource counters (cooperative item use)
Remaining finite resources (competitive item use)
World health / risk
Add global time (s)
Team (T)
Team score / flags captured
Rounds won
Pooled resource counter
Team health / risk
Remaining items to collect, destroy, etc for a team time (s)
Player (P)
Points earned / NPC kill count / individual flags captured (MVP)
Personal resource counter
Player health / risk (if managed by Rules)
Add player time (s)
Decimal Number (Float)
Global (G)
Calculate bonuses
Team (T)
Calculate bonuses
Calculate team leveling (to offer perks for team growth)
Player (P)
Calculate bonuses
Calculate player leveling (to offer perks for player growth)
Text (maximum: ~25 characters) - May display in banners and HUD slots
Global (G)
Mini game name
Round / phase name
Global instruction (e.g., "Collect Coins
Team (T)
Code (can use with new Combination Code behavior)
Hints / warnings about other team(s)
Team status
Character class
Player (P)
Code (can use with new Combination Code behavior)
Secret role
Area name (player location)
Time
Global (G)
Global game timer
Event countdown (e.g., enemy waves for PVE play)
Team (T)
Goal completion timer (team record)
Team timer (varied time games)
Event countdown (team only)
Cooldown timer (team)
Player (P)
Personal timer (varied time games)
Personal best time (MVP)
Cooldown timer (player)
True/False
Global (G)
Trigger global logic on command or at game start if True
Global game settings (difficulty level, high / low performance settings, etc)
Global task / event status
Team (T)
Trigger team only logic on command if True
Team role
Team task / event status
Player (P)
Trigger player only logic on command if True
Player role
Player task / event status
HUD preference (full, minimal)
Rules Templates
There are many Experiences in Game Maker's Templates tab that teach about using the Game Rules system or provide gameplay including rules that you can customise.
Presets
The following resources document Presets available in the Game Rules to set up gameplay mechanics more quickly.
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