Animated Decoration
Enhanced in Game Maker 0.8 to allow for multiple animation configurations which send messages, and a preview button added in 0.9.
Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components.
Set up varied triggers for an object's animations and send messages when animations start and end.
Common Uses
Create realistic NPC interactions by triggering animations with logic sequences including dialogue
Choreograph a concert or event
Create animation loops using messages and animation stacking
How it Works
ELEMENTS
An element is a unique configuration to play an asset's animation when certain conditions are met. Multiple elements can be added to an object.
Press ADD ANIMATION +
to set up another element
(Each Element's unique Play Condition)
• Play Condition: 3 Options
PlayOnStart - Play automatically when the Experience starts
PlayOnReceiveMessage - Set a message to trigger this behaviour
PlayOnDetectPlayer - Set the range to detect players
• Animation (Selection)
Choose from any animation included in the asset
• Animation Play Speed
• Interruptible (toggle)
If Interrruptible is set to False, animations stack in the order triggered and play through.
• Out: Unique messages per Element sent
Set the Broadcast Type to Self to send an Element's messages to trigger other Elements.
Parameter Notes
Last updated