Animated Decoration

Enhanced in Game Maker 0.8 to allow for multiple animation configurations which send messages, and a preview button added in 0.9.

Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components.

Set up varied triggers for an object's animations and send messages when animations start and end.

Common Uses

  • Create realistic NPC interactions by triggering animations with logic sequences including dialogue

  • Choreograph a concert or event

  • Create animation loops using messages and animation stacking


How it Works

ELEMENTS

An element is a unique configuration to play an asset's animation when certain conditions are met. Multiple elements can be added to an object.

Press ADD ANIMATION + to set up another element

(Each Element's unique Play Condition)

β€’ Play Condition: 3 Options

  • PlayOnStart - Play automatically when the Experience starts

  • PlayOnReceiveMessage - Set a message to trigger this behaviour

  • PlayOnDetectPlayer - Set the range to detect players

β€’ Animation (Selection)

Choose from any animation included in the asset

β€’ Animation Play Speed

β€’ Interruptible (toggle)

If Interrruptible is set to False, animations stack in the order triggered and play through.

β€’ Out: Unique messages per Element sent

Set the Broadcast Type to Self to send an Element's messages to trigger other Elements.


Parameter Notes

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