Asker

[MP] Asker now triggers with messages other than Interact in Game Maker 0.10.

Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components.

  • Integrate NPC dialogue as a question or statement with up to four answers that trigger logic

Common Uses

  • Dialogue with NPCs for quests or quizzes, with text formatting for keywords or hints

  • Player choice and branching logic through dialogue-driven choices


How it Works

Action: Dialogue UI

Asker UI appears in the center of the screen (not related to the object's location).

Out: 4 Messages sent

Each answer can send a unique message to trigger other logic. Use one to 4 answers.

AVOID LOGIC CONFLICTS

Your Experience may use many Askers per NPC triggered in a sequence for a conversation, quiz, etc. Create unique messages sent by Asker answers to avoid logic conflicts.


Parameter Notes

Remember to change the Speaker Name to reflect your Experience's characters (NPCs).

Only once: Use only one time or every time triggered

Text Limits

Question: 260 characters

Answer: 60 characters

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