🔟Void
Ported in Game Maker 0.10 for multiplayer compatibility, with a more precise spawning area. Documentation is being updated.
Last updated
Ported in Game Maker 0.10 for multiplayer compatibility, with a more precise spawning area. Documentation is being updated.
Last updated
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Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components.
Destroys specified blocks and/or assets during gameplay
Destroying specific types of blocks to reveal something
Opening the way to new areas that can't be accessed any other way
Removing block layers to make it appear like water, lava, etc. is flowing
Options | Details |
---|---|
Visible - Determines whether the Object is visible or invisible.
Destroy Area - Determines the area in which the specified blocks and/or assets should be destroyed. This parameter is visualised with a red cube Gizmo that adjusts as you enter new X, Y, and Z values.
Activation Mode - Determines how the behaviour will be activated. OnStart - The behaviour will destroy the blocks/assets immediately when the game starts. OnReceiveMessage - The behaviour will destroy the blocks/assets upon receiving a message. You may specify which message from a drop-down menu.
Blocks Destruction - Allows you to choose what blocks to destroy, if any. Don't Destroy - The Void will not destroy any blocks upon activation. DestroyAllExceptFromList - The Void will destroy all blocks in range except for the blocks added to your list (see below). OnlyDestroyFromList - The Void will destroy all blocks of the type added to your list (see below).
Blocks List - This list lets you add blocks that the Void should or should not destroy on activation (depending on which setting was used above).
Asset Destruction - Allows you to choose what assets to destroy, if any. Don't Destroy - The Void will not destroy any assets upon activation. DestroyAllExceptFromList - The Void will destroy all assets in range except for the assets added to your list (see below). OnlyDestroyFromList - The Void will destroy all assets of the type added to your list (see below).
Assets List - This list lets you add assets that the Void should or should not destroy on activation (depending on which setting was used above).
Inputs:
Message received (or automatically on start)
Outputs:
Removes specified blocks or assets specified (no destroy animation)
Ported for Multiplayer Compatibility (0.10)
Destroy blocks and/or assets colliding within a specified area during gameplay