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This section of the Interface includes tools to manipulate the position and physical relation of objects in your Experience. You may also create object groups called Presets.


Brush

The Brush is used to place Blocks or Objects.

This is the default tool when an Element is selected from either the Toolbar or Library.

The shortcut for the Brush Tool is the U key.


Move

The Move Tool controls the position of an Object along the X, Y, and Z-axis. You can move objects individually or as a group.

The shortcut for the Move Tool is the I key.

Blocks can NOT be moved. They must be deleted or replaced.


Rotate

The Rotate Tool controls the rotation of an Object along the X, Y, and Z-axis. You can rotate objects indivividually or as a group.

The shortcut for the Rotate Tool is the O key.

Blocks can NOT be rotated.

Randomly rotate a selected object using CTRL+R.


Select

The Select Tool allows you to select one or multiple Objects.

You can also select objects in Move and Rotate mode, but Select ensures you won't accidentally move or rotate instead.

Single select - Left click an object with the left mouse button. Multi select - Left click and drag to draw a rectangle over the objects you wish to select.

Multi select will also include objects in the 3D space behind the objects you see, relative to the direction the camera is facing.

The shortcut for the Select Tool is the P key.

Blocks can NOT be selected.

To add Objects to the selection, hold SHIFT and left click. To add or remove Objects, hold CTRL and left click.


Duplicate

Make a copy of any object(s) currently selected.


Replace Asset

Replace temporary placeholder Assets without losing the logic you already applied.

  • Replace the selected instance of an Asset

  • Replace all instances of a selected Asset

  • Move selection between instances of the Asset to find the right one to replace


Save the properties you have applied to one or more objects such as position, logic, and more to speed up your build time or spawn customised logic during live gameplay.

One or more objects must be selected to create a preset.


Use the Hierarchy to find objects quickly and create parent and child relationships to manage objects as a group during build and play modes.

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