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Creators
Creators
  • πŸŽ†Welcome to the Creator Portal
  • 🟦Learn Creator Basics
    • 🟦Scale & LAND Use
    • 🟦Assets & Equipment
    • 🟦Avatars & Character
    • 🟦Look & Feel
    • 🟦Logic & Gameplay
    • ❓FAQs: Gameplay
    • ❓FAQs: Assets
    • πŸ§™β€β™‚οΈBegin Game Maker (Video Series)
  • The Sandbox Creators Forum
  • The Sandbox DAO
  • πŸͺ™Monetisation
  • Game Maker
    • ✨Create Experiences
    • πŸ”°Beginners
      • Play/Test
      • Build with Blocks
      • Place Assets
      • Set Object Actions
      • Trigger Logic
      • Craft Quests
      • Set Up Mechanics
      • Build Multiplayer Games
    • Game Maker 0.11 Update
    • 0.11 Upgrade Guide
    • πŸ“–Docs
      • Navigate Game Maker Home
      • Manage Experiences
      • Controls & Shortcuts
      • Build Menus
        • Top Bar
          • Gameplay
        • Side Bar
          • Hierarchy
          • Presets
        • Library & Quick Access Bar
        • Grid System & Snap Tool
        • Properties Panel
      • Using Blocks
      • Using Assets & Objects
        • Behaviour & Component Parameters
        • Tags
        • Messages
      • Behaviours
        • NPC - AI Pawns
          • πŸ”΅Citizen
          • πŸ”΅Farmer
          • πŸ”΅Healer
          • πŸ”΅Melee Enemy
          • πŸ”΅Predator
          • πŸ”΅Prey
          • πŸ”΅Soldier
          • πŸ”΄Friendly NPC
        • Movement
          • 🟑Door
          • 🟑Bird
          • πŸ”΄Basic Platform
          • πŸ”΄Advanced Platform
          • πŸ”΄Projectile
          • πŸ”΄Rotate
        • Basic Logic
          • πŸ”΅Message Broadcaster
          • 🟒Combination Code
          • 🟒Asker
          • 🟒Timed Events
          • 🟑Crowd Event
          • πŸ”΄Spawn Point & Avatar's Feature
        • Modifiers
          • πŸ”΅Actor Property Switcher
          • πŸ”΅Multi
          • πŸ”΅Void
          • 🟒Asset Spawner
          • 🟒Replace Asset
        • Visual
          • 🟒Post Process Effects
          • 🟑Weather Switcher
          • 🟑Animated Decoration
      • Components
        • Actions
          • 🟒Climbable
          • 🟒Avatar Teleport
          • 🟒Collectable
          • 🟒Drop
          • 🟒Slide
          • 🟒Speaker
          • πŸ”΄Pickable
        • Triggers
          • 🟒Plant
          • 🟒Switch
          • 🟒Button
          • 🟒Trigger Volume
        • Status
          • 🟒Toggle
          • 🟒Power Up
          • πŸ”΄Avatar Checkpoint
          • πŸ”΄Health
        • Gameplay
          • πŸ”΅Defeat
          • πŸ”΅Victory
          • πŸ”΄Raycast
        • NFT
          • 🟒NFT Sensor
          • 🟒NFT Image Display
          • 🟒Image Display
          • πŸ”΄NFT Details Display
        • Display
          • 🟒Indicator
          • 🟒Rarity VFX
          • 🟑Visual FX
          • 🟑Light
        • Audio
          • 🟑Play Sound
      • Objectives
      • Game Rules
        • Math
        • Time
        • Comparisons
        • Replace Variable Values
        • Game Screen
        • Triggers
        • Events
      • Build Singleplayer & Multiplayer Logic
      • Quality Guidelines
        • Optimisation
        • Testing
        • Playability
      • Templates
    • πŸ“‘Creative Guides
      • πŸ“—Game Rules Guide
        • Point Race
        • Collect Points
        • Time Trial
        • Combo
        • Hunger
        • Poison
        • Shop
      • βš™οΈLogic Guide
        • Abilities
        • Equipment Based Logic - On Equip / NFT Sensor
        • Doors & Chests
        • Collectibles
        • Text, Quests & Icons
        • Platforms
        • Victory & Defeat
        • Miscellaneous
        • NFT Inspect
        • Fighting
      • 🏞️Experience Guide
        • Tower Defense
        • Horror / Backrooms
        • Solo Platforming
        • Social Platforming
        • Resource Management
        • Cooking Simulator
        • Survival
        • Action / Adventure
        • Night Clubs & Concerts
        • Virtual Home & Architecture
        • NFT Gallery / In-Game Shop
        • Puzzle Games
        • Social Hubs
        • Simulation
      • 🎲Experience Design Techniques
        • Narrative Design
          • Worldbuilding
          • Storyboard
          • Dialogue
        • Art Design
          • Experience Art Concept
          • Asset Curation
          • Blockout Aesthetics
          • Detailing / Dressing
        • 3D Spatial Layout
          • Rough Base Map
          • Greyboxing / Blockout
        • Game Design
          • Ramp of Difficulty
          • Risk & Reward
          • Game Loops & Decisions
    • 🎬Game Production Guide
      • πŸŸ₯Concept
      • 🟧Blockout
      • 🟨Logic
      • 🟩Art
      • 🟦Quality Assurance
      • πŸŸͺPolish
      • ⬜Marketing
    • 🧰Publish Experiences
      • Experience Manager
        • Experience Analytics
        • 🧰Experience Page
          • Content Guide
          • Marketing
          • Create an Experience Trailer
          • Player Engagement
        • Map Location
        • Asset Review
        • Access Restrictions
      • Collaborating With Third Parties
      • ❓FAQs: Experience Publishing
    • πŸ•˜Version Notes & Changelogs
      • Game Maker 0.11
        • ❗0.11 Upgrade Guide
      • Game Maker 0.10
      • Game Maker 0.9
      • Game Maker 0.8
      • Game Maker 0.7
    • ❓FAQs: Game Maker
  • VoxEdit
    • ✨Create Assets
    • πŸ”°Beginners
    • πŸ“–Docs
      • Navigate VoxEdit Home
      • Controls & Shortcuts
      • Panels & Custom Layouts
      • Block
      • Modeler
        • Use Modes & Tools Together
        • Set the Pivot Point
        • Create Frame Assets
      • Animator
        • Build a Rig
        • Create an Animated Asset
        • Use Inverse Kinematics
      • Templates
      • Quality Guidelines
        • Asset Types & Collisions
        • Asset Scale
        • Node Efficiency
        • Pivot Point & Alignment
        • Animation
        • Visual Quality
        • Asset Name & Description
        • Manage Files & Folders
    • πŸ“‘Creative Guides
      • 🧍Asset Guide
        • Structures & Landmarks
          • Basic Building: No Entry
          • Animated Building: No Entry
          • Unanimated Building: Player Entry
          • Landmark
          • Building Facade
          • Structure Component Parts
          • Modular Architecture
        • Humanoids & Animals
        • Vehicles
        • Equipment
        • Art: Statues, Paintings
          • Animated Art Screens
          • Statues
          • Kinetic Art Sculptures
          • Paintings
          • Performance Art
        • Furniture
        • Platforms
        • Doors, Gates, and Windows
          • Multi Design Door Asset
        • Chests & Other Animated Interactions
        • Plants, Trees
        • Objects, Machines
        • Signs & Text
        • Obstacles
        • Create Frame Assets
      • 🎨Art Techniques
        • Asset References
        • 3D Design
          • 🧹Need to Simplify?
          • βœ‚οΈTrim All Volumes
          • 🟒Optimize with Texture
          • 🟒Curved Edges: Blocky Style
          • 🟑Break Down Objects
          • 🟑Create Smooth Angled Lines
          • 🟑Circular Shapes: Cross Technique
        • Colour, Texture & Depth
          • πŸͺ…Colour Choice & Strategy
          • 🧱Textures & Materials
    • 🧰Upload Assets to Workspaces
    • 🌟Mint & List Assets to Sell
    • πŸ•˜Changelogs
    • πŸ”“Open Source Assets
    • ❓FAQs: VoxEdit
  • Creators Program
    • πŸ—οΈBuilders' Challenge
      • Rules & Eligibility
      • Earnings & Rewards
      • How to Succeed in the Builders' Challenge
      • ❓FAQs: Builders' Challenge
    • ℹ️Creator Contests
    • πŸ†Game Jams
      • Rules & Guidelines
      • Judges & Voting
      • Explore Past Winners
      • ❓FAQs: Game Jams
    • πŸ†VoxEdit Contests
      • Rules & Guidelines
      • Judges & Voting
      • Explore Past Winners
      • ❓FAQs: Voxel Art Contests
  • General
    • πŸ“šThe Sandbox Documentation
    • πŸ”„Play, Create & Earn
    • πŸ—ΊοΈMap
    • πŸ›’Marketplace
    • πŸ—£οΈDiscord Community
    • πŸ”—Social Networks, News & Blogs
    • The Sandbox Linktree
    • ❓Help & Contact
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