Allows to set any object to be a sliding surface, making it impossible for players to walk or run up the surface.

Objects tilted at 35 degrees or more automatically force players to slide, without the need to apply this component.

  • Players automatically slide down the surface of an object with this component applied

PERFORMANCE TIP In multiplayer Experiences, there are two layers of logic that will not communicate with each other: singleplayer [SP] and multiplayer [MP]. For best performance, only apply [MP] behaviours and components to objects that MUST be synchronised to all players (or communicate on that layer), and maximise use of the [SP] (Client Only) layer.

USAGE TIP This component will not communicate with Quests or [SP] behaviours or components. It can be used in singleplayer Experiences.

Common Uses

  • Surfaces for sliding gameplay and collecting objects, such as coins, voxelite, etc.

  • Preventing players from climbing on angled surfaces such as rooftops so they'll stay within the playable area



Player Avatars touch the object's surface (collision mesh)


Player Avatars display their slide animation and move down the surface


This component has no parameters to configure.

Last updated


Copyright Β© 2012- 2023 The Sandbox. All Rights Reserved.