Speaker

Allows to display a text Balloon above the Object when bring interacted with.

Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components

Apply the Speaker component to display messages and/or send messages.Use Speaker to start quests, give hints to the player or trigger something to happen elsewhere.

Common Uses

  • Display text above the asset.

  • Have dialogue between NPCs to tell a story.

  • Detect the Avatar to send a message or display text.

  • Used as a logic tool to trigger messages at certain intervals.

  • Cause the asset to turn and face the Player.

Communications

Inputs: Detect entity or Wait for message.

Outputs: Send message in a range or to All.

Parameters

OptionsDetails

Text To Display - The text to display in the dialogue bubble.

Display Duration - How long before the text bubble is hidden.

Always On Top - Should the bubble always appear above everything.

Look At Target - Should the asset rotate to face the target.

Rotation Duration - The time is takes to face the detected actor.

Speak Condition - Defines how the speech is triggered.

Detection Type - Defines the actor detection method. Everyone In Range - Everyone Avatar In Range - Player Avatar In Range - Specific Tag In Range - Selected Actor In Range -

Detection Shape - Defines the shape for the detection. Sphere - Box -

Detection Range - the range at which to detect actors.

Message To Send - defines the message to send when asset is triggered.

Broadcast Type - defines the broadcast method. All - This option sets your Message Broadcaster to send messages to all objects. Broadcast Type (everyone in range) - This option sets your Message Broadcaster to send messages to all objects in range. Specific Tags In Range - This option sets your Message Broadcaster to send messages to all objects in range with the specified tag(s). Selected Actors - This option lets you select a specific Object to send your messages to.

Broadcast Duration Type - Defines the type of duration. Once - One time Duration - Set amount of time in seconds and delay between broadcasts Forever - Broadcast forever with a delay between broadcasts

Only Once - Defines if the message is only ever sent out once.

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