Victory

Display victory message when activated.

Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components.

Apply the Victory component to trigger the player Victory on events. The player wins the game for making the right choice, killing the boss or reaching the finish line in time. Woohoo!

Common Uses

  • Capture the flag game won upon collision with a target object

  • Completing a game by killing an object

  • Triggering a game victory by sending a message to any object with this component applied

Communications

Inputs:

One message, collision, or object destruction

Outputs:

Victory Screen

Parameters

OptionsDetails

Victory Condition - Defines which condition is required to display the victory screen.

  • On the object receiving a message

  • On collision with the object

  • On death of the object

Victory Message - Message to receive to display the victory screen and end the Experience.

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