Game Production Guide
Use our templates and resources to make your project faster, easier, and better.
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Use our templates and resources to make your project faster, easier, and better.
Last updated
Was this helpful?
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Efficient game production is done in phases with sprints. In this guide, we've broken down each sprint into missions to complete them one step at a time.
SOLO PROJECTS - Use sprints to prioritize your time carefully if you have a deadline.
TEAM PROJECTS - Finish your project faster by assigning roles and overlapping sprints.
A Game Design Document is standard in the game industry to plan projects and communicate. It may also be used to pitch for funding or partnerships. You may use other documents to track small details.
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Production phases are organised below. Select a sprint (colour coded) to view missions and helpful resources to complete them. Sprints are overlapped, not linear.
You'll also want to engage with follow up to learn helpful insights from your community and prepare for your next project!
Sprint Reviews - To end each sprint, review to ensure progress aligns with your goal and is bug free.
It's time to kickoff your strategy and release your Experience in the wild!
Be sure to continuously push meaningful and iterate both your strategy and Experience as needed while the Experience is live.
KICKOFF
CREATIVE CONCEPT
ALPHA PRODUCTION
BETA PRODUCTION
FINAL
QA & MARKETING
Efficiency - Create faster with less bugs or revisions and more time for polish players appreciate Quality - Plan better design and launch strategy Organisation - Track details and communicate better
Creators building their first full Experience
competitors
LAND owners building content to
Studios creating content for clients
Concept and Gameplay
Launch Strategies