Game Maker is easy to use to create interactive gameplay, but it also allows you to create more complex gameplay.

  • Learn Creator Basics is a helpful guide with a Logic Basics page that introduces Game Maker's logic systems and some connecting ideas like the many ways you can send messages, asset and player life and death, etc.

  • Creating Gameplay provides a simple explanation of how Game Maker's logic communicates.

  • You can refer to Game Maker Docs for more technical details or ask for help in Discord.

  • See Game Rules documentation and Game Rules Guide pages to create engaging gameplay mechanics with this exciting new system in Game Maker!



During this stage, you may choose to use placeholder assets to set up and test your logic while you're working on your project's custom assets. Game Maker 0.9 includes a Replace Asset tool to replace one asset or every instance of the asset with a different one at any time. This process makes it easy to update your asset choices without losing the logic you've set up and tested.

Follow the sequence below to manage your priorities for creating logic. This allows you to choose the level of complexity for your project based on your time, skills, and other factors and reduce bugs along the way.

Try to step outside of your comfort zone and try new things. Gradually, you'll become a more advanced creator!

πŸ”΅βšͺβšͺβšͺβšͺ Beginner - Basic Gameplay

  • Basic - object logic used to make a game flow

Add Logic For Player Access

  • Teleports and checkpoints

  • Doors and logic to open them (keys, buttons, detection, etc)

  • Climbable objects needed to reach all areas

If you choose to stop here, open Gameplay to set global mechanics for ambience (light and sound) and easily customise your game.


πŸ”΅πŸ”΅πŸ”΅πŸ”΅βšͺ Advanced - Polished Gameplay

  • Polished - dialogue states for quests, VFX and sound

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