Create an Experience Trailer
Your Experience trailer is a way to tell the story of your Experience, but it can also tell part of the story of a universe of Experiences or your brand.
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Your Experience trailer is a way to tell the story of your Experience, but it can also tell part of the story of a universe of Experiences or your brand.
Last updated
Was this helpful?
1920x1080 or higher
1080p or higher
30fps (60fps is best)
Record video clips on a high quality device to ensure there is no lag in your trailer.
Length: At least 30 seconds
Format:
Optional text and overlays - titles and graphical overlays to emphasise the action or characters of your game, assets that will be minted and sold on the Marketplace, etc.
Tips:
Ensure many players are in the video if it's a multiplayer Experience
Tools:
Dynamic audio
Free high quality video software
This is sometimes useful for a gameplay trailer, but most often used for a "making of," or dev diary video. The steps below create the illusion of decisive, quick building.
Build a scene
While recording, deconstruct the scene without moving the camera
When removing blocks, have the same block selected so it appears natural
When removing assets, lift them vertically before deleting so it feels "picked up"
Reverse the video to make it appear like it is being built and objects are naturally placed, remove any long pauses, and increase the speed
Some creators use , , etc. Refer to documentation provided by your third-party software of choice.
Intro - game title/logo and studio/creator name (Optional: Include after your studio/creator name)
Gameplay clips - directly show gameplay or represent it clearly so players know what your Experience is about (Optional: Include a small in an empty corner)
Outro - studio/creator name (Optional: Include on the final screen)
Avoid too much traveling with
Many free options (with or without attribution) -
Affordable choices -
(Open Broadcast Software) - recording
- editing
Vertical shots (slow climbing) - Vertically stack long walls or ladders each with a component and set them as invisible. Add a Spawn Point asset, apply Spawn Point & Avatar's Feature behaviour, and open Avatar Input Configuration to adjust the player's climb speed.
Vertical or horizontal/angled shots (slow platform) - Add a flat object with behaviour and reduce the speed to be very low for a smooth recording. The start to end movement in the shot should tell the story of the scene well. You may hide some detail at the start and reveal it by the end, for example.
Combine contrasting shots - Record two videos of the same scene and movement setup with two different zoom levels using the mouse scroll wheel, then edit the videos for a quick zoom in or out to emphasise something in the scene, make a bold statement, tease something epic, etc.