πŸ”΅Game Maker 0.9

Updates included in Game Maker 0.9 (Active)

What's New?

Game Maker 0.9 introduces a brand new Creator experience including:

πŸ–₯️ A sleek updated user interface to find everything you need faster.

βš™οΈ New/enhanced behaviours and components to streamline logic and create new gameplays.

🎲 A new Game Rules system to define, track, and relay global gameplay mechanics.

πŸƒβ€β™‚οΈ New avatar mechanics to empower you to enable external equipment and gameplay hazards.

🧰 New productivity tools to customise your creative process by project and debug.

πŸ—‚οΈ New Templates and categorisations to learn Editor features or customise your own Experience.

Other updates - miscellaneous updates and bug fixes

COMPATIBILITY

  • Experiences created in versions prior to 0.9 that are opened and saved in it can only be edited in 0.9 from that point on.

  • Experiences created in 0.7 and 0.6 that have been shared to the Gallery will not be playable in Game Maker 0.9.


πŸ–₯️ User Experience & User Interface

Game Maker 0.9's new user interface speeds up your workflows, and it's designed to make way for powerful new tools launching now and in the future.

New Game Maker Home User Interface

Our integrated tools are easier to find!

Let's BUILD

  • πŸ†• Home - Directly create new Experiences, use Templates, and access The Sandbox ecosystem tools to buy assets, get LAND, and monetise

  • Workspaces - Manage your Experiences

  • Templates - Explore many new Templates, with easy find πŸ†• categorisation system

Start PLAYING

  • Explore the Gallery of Experiences shared by the community (previously Drafts Gallery)

βš™οΈ Behaviours & Components

πŸ†• Behaviours

πŸ†• Components

🎲 New Game Rules System

Visual scripting tool to create custom game mechanics or use Presets to quickly build more compelling custom gameplay mechanics in a few steps.

Explore Game Maker 0.9 templates to test and modify examples of new game mechanics made possible with the Game Rules system.

What's Can Rules Do?

18 Rules make it possible to use and manipulate numbers, text, time, and true/false values:

Game Maker 0.9's new Debug tool includes a Logger to test your Rules.

πŸƒβ€β™‚οΈ Avatar Equipment & Mechanics

New equipment selection and Avatar mechanics add flexibility and depth to your Experiences.

Decide if players can use equipment they own in your Experience.

  • πŸ†•Equipment toggle allows players to start with equipment NFTs in their wallet.

🧰 New Tools

Use new quality of life tools to improve your Experience creation workflows and quality.

πŸ†• Customise how to place, move, and rotate blocks and assets based on your Experience design needs.

This revamps the snap system and enhances the grid system with customisation options.

  • SNAP TO GROUND button to drop Assets to the surface of solid blocks beneath them

  • Set grid opacity and scale for easier planning

  • Set rotation degrees and movement increments and configure to local or global modes

  • Toggle On/Off snapping to the X, Y, and/or Z planes of the grid you've defined

πŸ—‚οΈ NEW Templates

Over 25 new templates have been added with categorisation to find them quickly.

Use these new templates to learn the Game Rules system and other new features of Game Maker 0.9 faster:

Other Updates

  • Grid system enhancements:

    • The default opacity for the grid is now 10%

    • The asset will be previewed perpendicular to the plane the user is placing the asset

  • Hierarchy panel bug fixes: Scrolling bugs have been addressed.

  • Recent projects list enhancement: Updated to only display in the home screen when a user has recently opened an experience linked to that account.

  • "Not owned assets" shader enhancements and bug fixes: The shader has been replaced with a less intrusive one. Now the shader is not displaying when exclusive assets are being used in the experience.

  • Custom avatar selection UI bug fix: The custom avatar disclaimer has been removed.

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