LogoLogo
GeneralAccountsPlayersOwnersCreatorsThe Sandbox Website
Creators
Creators
  • πŸŽ†Welcome to the Creator Portal
  • 🟦Learn Creator Basics
    • 🟦Scale & LAND Use
    • 🟦Assets & Equipment
    • 🟦Avatars & Character
    • 🟦Look & Feel
    • 🟦Logic & Gameplay
    • ❓FAQs: Gameplay
    • ❓FAQs: Assets
    • πŸ§™β€β™‚οΈBegin Game Maker (Video Series)
  • The Sandbox Creators Forum
  • The Sandbox DAO
  • πŸͺ™Monetisation
  • Game Maker
    • ✨Create Experiences
    • πŸ”°Beginners
      • Play/Test
      • Build with Blocks
      • Place Assets
      • Set Object Actions
      • Trigger Logic
      • Craft Quests
      • Set Up Mechanics
      • Build Multiplayer Games
    • Game Maker 0.11 Update
    • 0.11 Upgrade Guide
    • πŸ“–Docs
      • Navigate Game Maker Home
      • Manage Experiences
      • Controls & Shortcuts
      • Build Menus
        • Top Bar
          • Gameplay
        • Side Bar
          • Hierarchy
          • Presets
        • Library & Quick Access Bar
        • Grid System & Snap Tool
        • Properties Panel
      • Using Blocks
      • Using Assets & Objects
        • Behaviour & Component Parameters
        • Tags
        • Messages
      • Behaviours
        • NPC - AI Pawns
          • πŸ”΅Citizen
          • πŸ”΅Farmer
          • πŸ”΅Healer
          • πŸ”΅Melee Enemy
          • πŸ”΅Predator
          • πŸ”΅Prey
          • πŸ”΅Soldier
          • πŸ”΄Friendly NPC
        • Movement
          • 🟑Door
          • 🟑Bird
          • πŸ”΄Basic Platform
          • πŸ”΄Advanced Platform
          • πŸ”΄Projectile
          • πŸ”΄Rotate
        • Basic Logic
          • πŸ”΅Message Broadcaster
          • 🟒Combination Code
          • 🟒Asker
          • 🟒Timed Events
          • 🟑Crowd Event
          • πŸ”΄Spawn Point & Avatar's Feature
        • Modifiers
          • πŸ”΅Actor Property Switcher
          • πŸ”΅Multi
          • πŸ”΅Void
          • 🟒Asset Spawner
          • 🟒Replace Asset
        • Visual
          • 🟒Post Process Effects
          • 🟑Weather Switcher
          • 🟑Animated Decoration
      • Components
        • Actions
          • 🟒Climbable
          • 🟒Avatar Teleport
          • 🟒Collectable
          • 🟒Drop
          • 🟒Slide
          • 🟒Speaker
          • πŸ”΄Pickable
        • Triggers
          • 🟒Plant
          • 🟒Switch
          • 🟒Button
          • 🟒Trigger Volume
        • Status
          • 🟒Toggle
          • 🟒Power Up
          • πŸ”΄Avatar Checkpoint
          • πŸ”΄Health
        • Gameplay
          • πŸ”΅Defeat
          • πŸ”΅Victory
          • πŸ”΄Raycast
        • NFT
          • 🟒NFT Sensor
          • 🟒NFT Image Display
          • 🟒Image Display
          • πŸ”΄NFT Details Display
        • Display
          • 🟒Indicator
          • 🟒Rarity VFX
          • 🟑Visual FX
          • 🟑Light
        • Audio
          • 🟑Play Sound
      • Objectives
      • Game Rules
        • Math
        • Time
        • Comparisons
        • Replace Variable Values
        • Game Screen
        • Triggers
        • Events
      • Build Singleplayer & Multiplayer Logic
      • Quality Guidelines
        • Optimisation
        • Testing
        • Playability
      • Templates
    • πŸ“‘Creative Guides
      • πŸ“—Game Rules Guide
        • Point Race
        • Collect Points
        • Time Trial
        • Combo
        • Hunger
        • Poison
        • Shop
      • βš™οΈLogic Guide
        • Abilities
        • Equipment Based Logic - On Equip / NFT Sensor
        • Doors & Chests
        • Collectibles
        • Text, Quests & Icons
        • Platforms
        • Victory & Defeat
        • Miscellaneous
        • NFT Inspect
        • Fighting
      • 🏞️Experience Guide
        • Tower Defense
        • Horror / Backrooms
        • Solo Platforming
        • Social Platforming
        • Resource Management
        • Cooking Simulator
        • Survival
        • Action / Adventure
        • Night Clubs & Concerts
        • Virtual Home & Architecture
        • NFT Gallery / In-Game Shop
        • Puzzle Games
        • Social Hubs
        • Simulation
      • 🎲Experience Design Techniques
        • Narrative Design
          • Worldbuilding
          • Storyboard
          • Dialogue
        • Art Design
          • Experience Art Concept
          • Asset Curation
          • Blockout Aesthetics
          • Detailing / Dressing
        • 3D Spatial Layout
          • Rough Base Map
          • Greyboxing / Blockout
        • Game Design
          • Ramp of Difficulty
          • Risk & Reward
          • Game Loops & Decisions
    • 🎬Game Production Guide
      • πŸŸ₯Concept
      • 🟧Blockout
      • 🟨Logic
      • 🟩Art
      • 🟦Quality Assurance
      • πŸŸͺPolish
      • ⬜Marketing
    • 🧰Publish Experiences
      • Experience Manager
        • Experience Analytics
        • 🧰Experience Page
          • Content Guide
          • Marketing
          • Create an Experience Trailer
          • Player Engagement
        • Map Location
        • Asset Review
        • Access Restrictions
      • Collaborating With Third Parties
      • ❓FAQs: Experience Publishing
    • πŸ•˜Version Notes & Changelogs
      • Game Maker 0.11
        • ❗0.11 Upgrade Guide
      • Game Maker 0.10
      • Game Maker 0.9
      • Game Maker 0.8
      • Game Maker 0.7
    • ❓FAQs: Game Maker
  • VoxEdit
    • ✨Create Assets
    • πŸ”°Beginners
    • πŸ“–Docs
      • Navigate VoxEdit Home
      • Controls & Shortcuts
      • Panels & Custom Layouts
      • Block
      • Modeler
        • Use Modes & Tools Together
        • Set the Pivot Point
        • Create Frame Assets
      • Animator
        • Build a Rig
        • Create an Animated Asset
        • Use Inverse Kinematics
      • Templates
      • Quality Guidelines
        • Asset Types & Collisions
        • Asset Scale
        • Node Efficiency
        • Pivot Point & Alignment
        • Animation
        • Visual Quality
        • Asset Name & Description
        • Manage Files & Folders
    • πŸ“‘Creative Guides
      • 🧍Asset Guide
        • Structures & Landmarks
          • Basic Building: No Entry
          • Animated Building: No Entry
          • Unanimated Building: Player Entry
          • Landmark
          • Building Facade
          • Structure Component Parts
          • Modular Architecture
        • Humanoids & Animals
        • Vehicles
        • Equipment
        • Art: Statues, Paintings
          • Animated Art Screens
          • Statues
          • Kinetic Art Sculptures
          • Paintings
          • Performance Art
        • Furniture
        • Platforms
        • Doors, Gates, and Windows
          • Multi Design Door Asset
        • Chests & Other Animated Interactions
        • Plants, Trees
        • Objects, Machines
        • Signs & Text
        • Obstacles
        • Create Frame Assets
      • 🎨Art Techniques
        • Asset References
        • 3D Design
          • 🧹Need to Simplify?
          • βœ‚οΈTrim All Volumes
          • 🟒Optimize with Texture
          • 🟒Curved Edges: Blocky Style
          • 🟑Break Down Objects
          • 🟑Create Smooth Angled Lines
          • 🟑Circular Shapes: Cross Technique
        • Colour, Texture & Depth
          • πŸͺ…Colour Choice & Strategy
          • 🧱Textures & Materials
    • 🧰Upload Assets to Workspaces
    • 🌟Mint & List Assets to Sell
    • πŸ•˜Changelogs
    • πŸ”“Open Source Assets
    • ❓FAQs: VoxEdit
  • Creators Program
    • πŸ—οΈBuilders' Challenge
      • Rules & Eligibility
      • Earnings & Rewards
      • How to Succeed in the Builders' Challenge
      • ❓FAQs: Builders' Challenge
    • ℹ️Creator Contests
    • πŸ†Game Jams
      • Rules & Guidelines
      • Judges & Voting
      • Explore Past Winners
      • ❓FAQs: Game Jams
    • πŸ†VoxEdit Contests
      • Rules & Guidelines
      • Judges & Voting
      • Explore Past Winners
      • ❓FAQs: Voxel Art Contests
  • General
    • πŸ“šThe Sandbox Documentation
    • πŸ”„Play, Create & Earn
    • πŸ—ΊοΈMap
    • πŸ›’Marketplace
    • πŸ—£οΈDiscord Community
    • πŸ”—Social Networks, News & Blogs
    • The Sandbox Linktree
    • ❓Help & Contact
Powered by GitBook
LogoLogo

INFO

  • Discord
  • Social, News & Blogs
  • Service Status

PLAY

  • Events
  • Map
  • Avatar

CREATE

  • VoxEdit
  • Game Maker
  • Contests

OWN

  • SAND
  • LAND
  • Staking

Copyright Β©The Sandbox. All Rights Reserved.

On this page

Was this helpful?

  1. VoxEdit
  2. Creative Guides
  3. Asset Guide

Objects, Machines

Interactive Objects and Machines

Often, interactive objects are special use case items with moving animations or different static states to advance an experience narrative. Sometimes machines are animated objects that simply add character and detail to an Experience as props.

IMPORTANT

Interactive objects with motion keyframes will have a single collider around the whole asset. Ensure this boundary is tight so it feels natural when players approach it.

PreviousPlants, TreesNextSigns & Text

Last updated 1 year ago

Was this helpful?

πŸ“‘
🧍