Modeler
Use the VoxEdit Modeler to create simple assets, or models, in The Sandbox. These can be combined to make compound and animated assets using the Animator.
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Use the VoxEdit Modeler to create simple assets, or models, in The Sandbox. These can be combined to make compound and animated assets using the Animator.
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Voxels are the atoms that make up the world in The Sandbox. Use the Modeler to build simple, static 3D assets. to use them in .
You can also rig simple assets together in the Animator to make compound or animated assets.
The Modeler combines tools that are like brush shapes with modes to paint, add, remove, and select voxels. Use the default palette or custom colours. Controls make it easy to visualize your project, create patterns, refine your design, and optimize your workflow.
The Menubar helps you save, translate, and visualize your project.
The Toolbar allows you to choose how to paint on your block, with different shapes and depths.
The Palette holds colours for your project in up to 255 swatches, or locations. This data is stored in small .PNG files. Palettes are easy to customise.
The Materials panel is used to change the colour of the swatch that is selected in the Palette.
Building separate layers that you can hide and reveal can be useful for designing clothing, applying damage or wear, separating component parts, etc.
Once your model is ready, you can , add details to describe it, set rarity, and give it attributes to define how it will be uniquely useful in The Sandbox Game. Then it's ready to test in !
Learn more about .
See to learn how to:
The front of an asset is indicated by a white arrow on the floor in the Viewport (oriented to the positive Z axis). Note the colour coded axes on the .
Customize the Viewport layout into one, two, or four sections and select views. Learn more:
Colour Sample (screen): Click and hold, hover over a color, and release.
The Layers panel is used to manage layers in your model, which flatten when you it as an asset.
Cut, Copy & Paste
Select or right click to cut, copy & paste swatch colours into other swatch locations.
Move (Drag & Drop)
Click and hold, drag, and drop to another location
Blend
Space colours apart as desired, select and drag from one colour to the other, right click, select Blend in the menu.
Open a recent file (click on a thumbnail)
Tool Tips
Performance Data
Dropdown Menu
Save
Volume Resolution
Volume Resolution
Rotate
Turn the entire Block 90 degrees around the X, Y, or Z axis.
Flip
Flip the entire Block 180 degrees.
Mirror
Toggle on and off a line of symmetry on the X, Y, or Z axis for mirrored editing.
Trim Volume
Shrink the bounding box to the smallest collision boundary for the voxels.
Volume Dimensions
Set the number of voxels in X, Y, and Z dimensions by typing a value or clicking elsewhere.
Voxel Edges
Reveal a grid guide showing the edges of all voxels in the model, for precision work such as creating a pattern and measurement.
Quad Edges
Outline quad divisions of voxels in the model.
Nice Edges
Outline all 90 degree edges of voxels in the model.
Hide Edges
Show a clear view of the Block without a grid guide, which is how it will appear in The Sandbox.
Focus
Focus the camera to the default start position.
Select voxels to cut, copy, move, or save as a new model.
Remove voxels within the model's volume.
Add voxels within the model's volume.
Paint voxels with the selected colour swatch, found in the Palette.
Click or drag to affect single voxels (free editing).
Click and drag to affect a straight line of voxels.
Click and drag to affect voxels in a rectangle from the screen's perspective.
Click and drag to affect voxels in an ellipse from the screen's perspective.
Click and drag to affect voxels in a sphere shape.
Click and drag to affect voxels within a box shape.
Click to affect voxels on a contiguous face (not including voxels touching only on their corners).
Click to affect all voxels of the same colour that touch.
Select a colour on the surface of your project (updates the Materials and Palette panels).
Set the model's origin point. This determines how it is positioned and rotated in Game Maker and the VoxEdit Animator. Learn more: Set the Pivot Point
Expand or reduce the volume (editing space) of a model in any direction.
Select a rectangular area of a model for image, NFT, and video display. Learn more: Create Frame Assets
Select a Swatch
Left click on a swatch
Change Swatch Size
Save, Load, or New Palette
Create a new asset
Open a previous asset file
Import .VOX (file format)
Hover your mouse over anything in VoxEdit for tool tips at the bottom left.
See performance data at the bottom right (moved from the Viewport).
See Controls & Shortcuts for details.
CTRL+S
Commit to changes. Use File -> Save As to save another version of your project.
Increase
Double the size of your asset. The amount of detail will not increase.
Decrease
Halve the size of your asset. This reduces the level of detail. Undo to restore your design if needed.
F
Select
Erase
Create
Paint
Pencil
Line
Rectangle
Circle
Sphere
Box
Face
Bucket
Picker
Picker
Select the surface colour of a model (updates Materials and Palette panels).
Pivot
Volume Resizer
Frame
Toggle between small, medium, and large
Open the menu
Slide Hue
Drag Tint Saturation
Toggle button Emissive Colour This icon appears in the preview box and on the colour swatch if emissive is applied.
New Layer
Clone Layer
Edit Name
Merge Layers (select layers first)
Delete Layer
Toggle Layer Visibility