Modeler

Use the VoxEdit Modeler to create simple assets, or models, in The Sandbox. These can be combined to make compound and animated assets using the Animator.

Creating Simple Assets (Models)

Voxels are the atoms that make up the world in The Sandbox. Use the Modeler to build simple, static 3D assets. Upload to use them in Game Maker.

Simple assets made in the Modeler are built in the X, Y, and Z axes. They may have a "blocky" appearance.

You can also rig simple assets together in the Animator to make compound or animated assets.

The Modeler combines tools that are like brush shapes with modes to paint, add, remove, and select voxels. Use the default palette or custom colours. Controls make it easy to visualize your project, create patterns, refine your design, and optimize your workflow.

Getting Started

Open the Modeler

In VoxEdit's Home screen, select the Modeler in the left menu. Then:

Create a new asset

Open a previous asset file

Import .VOX (file format)

Open a recent file (click on a thumbnail)


Panels

Learn how the Modeler's panels work below. See Panels & Custom Layouts to personalise VoxEdit.

The Menubar helps you save, translate, and visualize your project.

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Toolbar

The Toolbar allows you to choose how to paint on your block, with different shapes and depths.

The Modeler combines modes with tools to add, erase, paint, and select voxels. Learn more: Use Modes & Tools Together

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Palette

The Palette holds colours for your project in up to 255 swatches, or locations. This data is stored in small .PNG files. Palettes are easy to customise.

A white square highlights the selected swatch. Resized
Recommended uses for the default palette

Materials

The Materials panel is used to change the colour of the swatch that is selected in the Palette.

A white rectangle highlights the selected swatch colour Default

Layers

The Layers panel is used to manage layers in your model, which flatten when you upload it as an asset.

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