LogoLogo
GeneralAccountsPlayersOwnersCreatorsThe Sandbox Website
Creators
Creators
  • 🎆Welcome to the Creator Portal
  • 🟦Learn Creator Basics
    • 🟦Scale & LAND Use
    • 🟦Assets & Equipment
    • 🟦Avatars & Character
    • 🟦Look & Feel
    • 🟦Logic & Gameplay
    • ❓FAQs: Gameplay
    • ❓FAQs: Assets
    • 🧙‍♂️Begin Game Maker (Video Series)
  • The Sandbox Creators Forum
  • The Sandbox DAO
  • 🪙Monetisation
  • Game Maker
    • ✨Create Experiences
    • 🔰Beginners
      • Play/Test
      • Build with Blocks
      • Place Assets
      • Set Object Actions
      • Trigger Logic
      • Craft Quests
      • Set Up Mechanics
      • Build Multiplayer Games
    • Game Maker 0.11 Update
    • 0.11 Upgrade Guide
    • 📖Docs
      • Navigate Game Maker Home
      • Manage Experiences
      • Controls & Shortcuts
      • Build Menus
        • Top Bar
          • Gameplay
        • Side Bar
          • Hierarchy
          • Presets
        • Library & Quick Access Bar
        • Grid System & Snap Tool
        • Properties Panel
      • Using Blocks
      • Using Assets & Objects
        • Behaviour & Component Parameters
        • Tags
        • Messages
      • Behaviours
        • NPC - AI Pawns
          • 🔵Citizen
          • 🔵Farmer
          • 🔵Healer
          • 🔵Melee Enemy
          • 🔵Predator
          • 🔵Prey
          • 🔵Soldier
          • 🔴Friendly NPC
        • Movement
          • 🟡Door
          • 🟡Bird
          • 🔴Basic Platform
          • 🔴Advanced Platform
          • 🔴Projectile
          • 🔴Rotate
        • Basic Logic
          • 🔵Message Broadcaster
          • 🟢Combination Code
          • 🟢Asker
          • 🟢Timed Events
          • 🟡Crowd Event
          • 🔴Spawn Point & Avatar's Feature
        • Modifiers
          • 🔵Actor Property Switcher
          • 🔵Multi
          • 🔵Void
          • 🟢Asset Spawner
          • 🟢Replace Asset
        • Visual
          • 🟢Post Process Effects
          • 🟡Weather Switcher
          • 🟡Animated Decoration
      • Components
        • Actions
          • 🟢Climbable
          • 🟢Avatar Teleport
          • 🟢Collectable
          • 🟢Drop
          • 🟢Slide
          • 🟢Speaker
          • 🔴Pickable
        • Triggers
          • 🟢Plant
          • 🟢Switch
          • 🟢Button
          • 🟢Trigger Volume
        • Status
          • 🟢Toggle
          • 🟢Power Up
          • 🔴Avatar Checkpoint
          • 🔴Health
        • Gameplay
          • 🔵Defeat
          • 🔵Victory
          • 🔴Raycast
        • NFT
          • 🟢NFT Sensor
          • 🟢NFT Image Display
          • 🟢Image Display
          • 🔴NFT Details Display
        • Display
          • 🟢Indicator
          • 🟢Rarity VFX
          • 🟡Visual FX
          • 🟡Light
        • Audio
          • 🟡Play Sound
      • Objectives
      • Game Rules
        • Math
        • Time
        • Comparisons
        • Replace Variable Values
        • Game Screen
        • Triggers
        • Events
      • Build Singleplayer & Multiplayer Logic
      • Quality Guidelines
        • Optimisation
        • Testing
        • Playability
      • Templates
    • 📑Creative Guides
      • 📗Game Rules Guide
        • Point Race
        • Collect Points
        • Time Trial
        • Combo
        • Hunger
        • Poison
        • Shop
      • ⚙️Logic Guide
        • Abilities
        • Equipment Based Logic - On Equip / NFT Sensor
        • Doors & Chests
        • Collectibles
        • Text, Quests & Icons
        • Platforms
        • Victory & Defeat
        • Miscellaneous
        • NFT Inspect
        • Fighting
      • 🏞️Experience Guide
        • Tower Defense
        • Horror / Backrooms
        • Solo Platforming
        • Social Platforming
        • Resource Management
        • Cooking Simulator
        • Survival
        • Action / Adventure
        • Night Clubs & Concerts
        • Virtual Home & Architecture
        • NFT Gallery / In-Game Shop
        • Puzzle Games
        • Social Hubs
        • Simulation
      • 🎲Experience Design Techniques
        • Narrative Design
          • Worldbuilding
          • Storyboard
          • Dialogue
        • Art Design
          • Experience Art Concept
          • Asset Curation
          • Blockout Aesthetics
          • Detailing / Dressing
        • 3D Spatial Layout
          • Rough Base Map
          • Greyboxing / Blockout
        • Game Design
          • Ramp of Difficulty
          • Risk & Reward
          • Game Loops & Decisions
    • 🎬Game Production Guide
      • 🟥Concept
      • 🟧Blockout
      • 🟨Logic
      • 🟩Art
      • 🟦Quality Assurance
      • 🟪Polish
      • ⬜Marketing
    • 🧰Publish Experiences
      • Experience Manager
        • Experience Analytics
        • 🧰Experience Page
          • Content Guide
          • Marketing
          • Create an Experience Trailer
          • Player Engagement
        • Map Location
        • Asset Review
        • Access Restrictions
      • Collaborating With Third Parties
      • ❓FAQs: Experience Publishing
    • 🕘Version Notes & Changelogs
      • Game Maker 0.11
        • ❗0.11 Upgrade Guide
      • Game Maker 0.10
      • Game Maker 0.9
      • Game Maker 0.8
      • Game Maker 0.7
    • ❓FAQs: Game Maker
  • VoxEdit
    • ✨Create Assets
    • 🔰Beginners
    • 📖Docs
      • Navigate VoxEdit Home
      • Controls & Shortcuts
      • Panels & Custom Layouts
      • Block
      • Modeler
        • Use Modes & Tools Together
        • Set the Pivot Point
        • Create Frame Assets
      • Animator
        • Build a Rig
        • Create an Animated Asset
        • Use Inverse Kinematics
      • Templates
      • Quality Guidelines
        • Asset Types & Collisions
        • Asset Scale
        • Node Efficiency
        • Pivot Point & Alignment
        • Animation
        • Visual Quality
        • Asset Name & Description
        • Manage Files & Folders
    • 📑Creative Guides
      • 🧍Asset Guide
        • Structures & Landmarks
          • Basic Building: No Entry
          • Animated Building: No Entry
          • Unanimated Building: Player Entry
          • Landmark
          • Building Facade
          • Structure Component Parts
          • Modular Architecture
        • Humanoids & Animals
        • Vehicles
        • Equipment
        • Art: Statues, Paintings
          • Animated Art Screens
          • Statues
          • Kinetic Art Sculptures
          • Paintings
          • Performance Art
        • Furniture
        • Platforms
        • Doors, Gates, and Windows
          • Multi Design Door Asset
        • Chests & Other Animated Interactions
        • Plants, Trees
        • Objects, Machines
        • Signs & Text
        • Obstacles
        • Create Frame Assets
      • 🎨Art Techniques
        • Asset References
        • 3D Design
          • 🧹Need to Simplify?
          • ✂️Trim All Volumes
          • 🟢Optimize with Texture
          • 🟢Curved Edges: Blocky Style
          • 🟡Break Down Objects
          • 🟡Create Smooth Angled Lines
          • 🟡Circular Shapes: Cross Technique
        • Colour, Texture & Depth
          • 🪅Colour Choice & Strategy
          • 🧱Textures & Materials
    • 🧰Upload Assets to Workspaces
    • 🌟Mint & List Assets to Sell
    • 🕘Changelogs
    • 🔓Open Source Assets
    • ❓FAQs: VoxEdit
  • Creators Program
    • 🏗️Builders' Challenge
      • Rules & Eligibility
      • Earnings & Rewards
      • How to Succeed in the Builders' Challenge
      • ❓FAQs: Builders' Challenge
    • ℹ️Creator Contests
    • 🏆Game Jams
      • Rules & Guidelines
      • Judges & Voting
      • Explore Past Winners
      • ❓FAQs: Game Jams
    • 🏆VoxEdit Contests
      • Rules & Guidelines
      • Judges & Voting
      • Explore Past Winners
      • ❓FAQs: Voxel Art Contests
  • General
    • 📚The Sandbox Documentation
    • 🔄Play, Create & Earn
    • 🗺️Map
    • 🛒Marketplace
    • 🗣️Discord Community
    • 🔗Social Networks, News & Blogs
    • The Sandbox Linktree
    • ❓Help & Contact
Powered by GitBook
LogoLogo

INFO

  • Discord
  • Social, News & Blogs
  • Service Status

PLAY

  • Events
  • Map
  • Avatar

CREATE

  • VoxEdit
  • Game Maker
  • Contests

OWN

  • SAND
  • LAND
  • Staking

Copyright ©The Sandbox. All Rights Reserved.

On this page
  • Creating Simple Assets (Models)
  • Getting Started
  • Panels
  • Menubar
  • Toolbar
  • Palette
  • Materials
  • Layers

Was this helpful?

  1. VoxEdit
  2. Docs

Modeler

Use the VoxEdit Modeler to create simple assets, or models, in The Sandbox. These can be combined to make compound and animated assets using the Animator.

PreviousBlockNextUse Modes & Tools Together

Last updated 25 days ago

Was this helpful?

Creating Simple Assets (Models)

Voxels are the atoms that make up the world in The Sandbox. Use the Modeler to build simple, static 3D assets. to use them in .

Simple assets made in the Modeler are built in the X, Y, and Z axes. They may have a "blocky" appearance.

You can also rig simple assets together in the Animator to make compound or animated assets.

The Modeler combines tools that are like brush shapes with modes to paint, add, remove, and select voxels. Use the default palette or custom colours. Controls make it easy to visualize your project, create patterns, refine your design, and optimize your workflow.

What Can I Make?

The Modeler can be used to:

  • Make a simple asset

  • Edit one model at a time from a compound or animated asset in the Animator (integrated)

Simple Assets

Simple assets are made in the Modeler. They have no animations, but logic can bring them to life.

How Do I Use My Creation?

Getting Started

Open the Modeler

In VoxEdit's Home screen, select the Modeler in the left menu. Then:

Modeler Window

WORKFLOW TIP Save Selected Voxels in the Edit menu is a fast workflow option to Break Down Objects.

Viewport

The Viewport is the central area of the screen where you can view and work on your project.

  • Take a screenshot

  • Position your project

  • Adjust camera sensitivity

  • Change lighting and background colour


Panels

Learn how the Modeler's panels work below. See Panels & Custom Layouts to personalise VoxEdit.

Menubar

The Menubar helps you save, translate, and visualize your project.

Controls

SCALE New projects in the Modeler begin with a volume of 32x32x32 voxels (equal to the size of a block). Modify these dimensions to create your asset in the correct scale. Learn more: Asset Scale

LIMIT The maximum size for a model's bounding box is 256x256x256 voxels.

Toolbar

The Toolbar allows you to choose how to paint on your block, with different shapes and depths.

The Modeler combines modes with tools to add, erase, paint, and select voxels. Learn more: Use Modes & Tools Together

Controls

Modes

Tools

Misc

Palette

The Palette holds colours for your project in up to 255 swatches, or locations. This data is stored in small .PNG files. Palettes are easy to customise.

Controls

VoxEdit applies colour based on data in a swatch location.

If you used a swatch to paint a block, any changes to that swatch's colour will apply to the block:

  • Changing a swatch's colour in the Materials panel

  • Loading a palette with a different color in the same swatch location

Create a new colour with the Materials panel or customise the Palette using existing colours.

Swatch Position & Blending

Materials

The Materials panel is used to change the colour of the swatch that is selected in the Palette.

Changing a swatch's colour will change the colour on your creation anywhere it has been used.

Manual Colour Change

Emissive colours have a soft glow, but don't affect nearby assets in a game (builders use Light).

Emissive colours are often used for lighted buttons on panels, fire, and other luminous details.

Colour Match

  • Set Colour (code): Type RGB, HSB, or HEX codes and press ENTER.

Colours may differ slightly between VoxEdit, the Marketplace, Game Maker, and the Game Client.

Layers

Building separate layers that you can hide and reveal can be useful for designing clothing, applying damage or wear, separating component parts, etc.

Controls

Once your model is ready, you can , add details to describe it, set rarity, and give it attributes to define how it will be uniquely useful in The Sandbox Game. Then it's ready to test in !

Learn more about .

See to learn how to:

The front of an asset is indicated by a white arrow on the floor in the Viewport (oriented to the positive Z axis). Note the colour coded axes on the .

Customize the Viewport layout into one, two, or four sections and select views. Learn more:

Colour Sample (screen): Click and hold, hover over a color, and release.

The Layers panel is used to manage layers in your model, which flatten when you it as an asset.

📖

Cut, Copy & Paste

Select or right click to cut, copy & paste swatch colours into other swatch locations.

Move (Drag & Drop)

Click and hold, drag, and drop to another location

Blend

Space colours apart as desired, select and drag from one colour to the other, right click, select Blend in the menu.

upload it to your Workspace
Game Maker
upload

Open a recent file (click on a thumbnail)

Tool Tips

Performance Data

Dropdown Menu

Save

Volume Resolution

Volume Resolution

Rotate

Turn the entire Block 90 degrees around the X, Y, or Z axis.

Flip

Flip the entire Block 180 degrees.

Mirror

Toggle on and off a line of symmetry on the X, Y, or Z axis for mirrored editing.

Trim Volume

Shrink the bounding box to the smallest collision boundary for the voxels.

Volume Dimensions

Set the number of voxels in X, Y, and Z dimensions by typing a value or clicking elsewhere.

Voxel Edges

Reveal a grid guide showing the edges of all voxels in the model, for precision work such as creating a pattern and measurement.

Quad Edges

Outline quad divisions of voxels in the model.

Nice Edges

Outline all 90 degree edges of voxels in the model.

Hide Edges

Show a clear view of the Block without a grid guide, which is how it will appear in The Sandbox.

Focus

Focus the camera to the default start position.

Select voxels to cut, copy, move, or save as a new model.

Remove voxels within the model's volume.

Add voxels within the model's volume.

Paint voxels with the selected colour swatch, found in the Palette.

Click or drag to affect single voxels (free editing).

Click and drag to affect a straight line of voxels.

Click and drag to affect voxels in a rectangle from the screen's perspective.

Click and drag to affect voxels in an ellipse from the screen's perspective.

Click and drag to affect voxels in a sphere shape.

Click and drag to affect voxels within a box shape.

Click to affect voxels on a contiguous face (not including voxels touching only on their corners).

Click to affect all voxels of the same colour that touch.

Select a colour on the surface of your project (updates the Materials and Palette panels).

Set the model's origin point. This determines how it is positioned and rotated in Game Maker and the VoxEdit Animator. Learn more: Set the Pivot Point

Expand or reduce the volume (editing space) of a model in any direction.

Select a rectangular area of a model for image, NFT, and video display. Learn more: Create Frame Assets

Select a Swatch

Left click on a swatch

Change Swatch Size

Save, Load, or New Palette

Upload
Game Maker

Create a new asset

Open a previous asset file

Import .VOX (file format)

Hover your mouse over anything in VoxEdit for tool tips at the bottom left.

See performance data at the bottom right (moved from the Viewport).

See Controls & Shortcuts for details.

CTRL+S

Commit to changes. Use File -> Save As to save another version of your project.

Increase

Double the size of your asset. The amount of detail will not increase.

Decrease

Halve the size of your asset. This reduces the level of detail. Undo to restore your design if needed.

F

Select

Erase

Create

Paint

Pencil

Line

Rectangle

Circle

Sphere

Box

Face

Bucket

Picker

Picker

Select the surface colour of a model (updates Materials and Palette panels).

Pivot

Volume Resizer

Frame

Toggle between small, medium, and large

Open the menu

Slide Hue

Drag Tint Saturation

Toggle button Emissive Colour This icon appears in the preview box and on the colour swatch if emissive is applied.

New Layer

Clone Layer

Edit Name

Merge Layers (select layers first)

Delete Layer

Toggle Layer Visibility

↙️
ℹ️
ℹ️
⚠️
Rarity & Attributes
↘️
⬆️
↕️
↕️
↔️
ℹ️
Viewport Controls
Gizmo
Viewport Controls
Dropdown Menu
Pickable objects
Interactive Props
Collectable objects
Furniture & Scenery
Decorative & Fine Art
Simple Buildings
Viewport
Default
Resized
A white square highlights the selected swatch. Resized
Recommended uses for the default palette
2024 Palette Updates
A white rectangle highlights the selected swatch colour Default
Default