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  • The Sandbox Creators Forum
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  • πŸͺ™Monetisation
  • Game Maker
    • ✨Create Experiences
    • πŸ”°Beginners
      • Play/Test
      • Build with Blocks
      • Place Assets
      • Set Object Actions
      • Trigger Logic
      • Craft Quests
      • Set Up Mechanics
      • Build Multiplayer Games
    • Game Maker 0.11 Update
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    • πŸ“–Docs
      • Navigate Game Maker Home
      • Manage Experiences
      • Controls & Shortcuts
      • Build Menus
        • Top Bar
          • Gameplay
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      • Using Blocks
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        • NPC - AI Pawns
          • πŸ”΅Citizen
          • πŸ”΅Farmer
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          • πŸ”΅Melee Enemy
          • πŸ”΅Predator
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        • Movement
          • 🟑Door
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          • πŸ”΄Basic Platform
          • πŸ”΄Advanced Platform
          • πŸ”΄Projectile
          • πŸ”΄Rotate
        • Basic Logic
          • πŸ”΅Message Broadcaster
          • 🟒Combination Code
          • 🟒Asker
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          • 🟑Crowd Event
          • πŸ”΄Spawn Point & Avatar's Feature
        • Modifiers
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          • πŸ”΅Multi
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          • 🟒Asset Spawner
          • 🟒Replace Asset
        • Visual
          • 🟒Post Process Effects
          • 🟑Weather Switcher
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      • Components
        • Actions
          • 🟒Climbable
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          • 🟒Collectable
          • 🟒Drop
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          • πŸ”΄Pickable
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          • 🟒Plant
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        • Status
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          • πŸ”΄Avatar Checkpoint
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        • Gameplay
          • πŸ”΅Defeat
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          • πŸ”΄Raycast
        • NFT
          • 🟒NFT Sensor
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          • 🟒Image Display
          • πŸ”΄NFT Details Display
        • Display
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          • 🟑Visual FX
          • 🟑Light
        • Audio
          • 🟑Play Sound
      • Objectives
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        • Replace Variable Values
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      • Build Singleplayer & Multiplayer Logic
      • Quality Guidelines
        • Optimisation
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      • Templates
    • πŸ“‘Creative Guides
      • πŸ“—Game Rules Guide
        • Point Race
        • Collect Points
        • Time Trial
        • Combo
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        • Shop
      • βš™οΈLogic Guide
        • Abilities
        • Equipment Based Logic - On Equip / NFT Sensor
        • Doors & Chests
        • Collectibles
        • Text, Quests & Icons
        • Platforms
        • Victory & Defeat
        • Miscellaneous
        • NFT Inspect
        • Fighting
      • 🏞️Experience Guide
        • Tower Defense
        • Horror / Backrooms
        • Solo Platforming
        • Social Platforming
        • Resource Management
        • Cooking Simulator
        • Survival
        • Action / Adventure
        • Night Clubs & Concerts
        • Virtual Home & Architecture
        • NFT Gallery / In-Game Shop
        • Puzzle Games
        • Social Hubs
        • Simulation
      • 🎲Experience Design Techniques
        • Narrative Design
          • Worldbuilding
          • Storyboard
          • Dialogue
        • Art Design
          • Experience Art Concept
          • Asset Curation
          • Blockout Aesthetics
          • Detailing / Dressing
        • 3D Spatial Layout
          • Rough Base Map
          • Greyboxing / Blockout
        • Game Design
          • Ramp of Difficulty
          • Risk & Reward
          • Game Loops & Decisions
    • 🎬Game Production Guide
      • πŸŸ₯Concept
      • 🟧Blockout
      • 🟨Logic
      • 🟩Art
      • 🟦Quality Assurance
      • πŸŸͺPolish
      • ⬜Marketing
    • 🧰Publish Experiences
      • Experience Manager
        • Experience Analytics
        • 🧰Experience Page
          • Content Guide
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          • Create an Experience Trailer
          • Player Engagement
        • Map Location
        • Asset Review
        • Access Restrictions
      • Collaborating With Third Parties
      • ❓FAQs: Experience Publishing
    • πŸ•˜Version Notes & Changelogs
      • Game Maker 0.11
        • ❗0.11 Upgrade Guide
      • Game Maker 0.10
      • Game Maker 0.9
      • Game Maker 0.8
      • Game Maker 0.7
    • ❓FAQs: Game Maker
  • VoxEdit
    • ✨Create Assets
    • πŸ”°Beginners
    • πŸ“–Docs
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      • Block
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        • Use Modes & Tools Together
        • Set the Pivot Point
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        • Build a Rig
        • Create an Animated Asset
        • Use Inverse Kinematics
      • Templates
      • Quality Guidelines
        • Asset Types & Collisions
        • Asset Scale
        • Node Efficiency
        • Pivot Point & Alignment
        • Animation
        • Visual Quality
        • Asset Name & Description
        • Manage Files & Folders
    • πŸ“‘Creative Guides
      • 🧍Asset Guide
        • Structures & Landmarks
          • Basic Building: No Entry
          • Animated Building: No Entry
          • Unanimated Building: Player Entry
          • Landmark
          • Building Facade
          • Structure Component Parts
          • Modular Architecture
        • Humanoids & Animals
        • Vehicles
        • Equipment
        • Art: Statues, Paintings
          • Animated Art Screens
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          • Paintings
          • Performance Art
        • Furniture
        • Platforms
        • Doors, Gates, and Windows
          • Multi Design Door Asset
        • Chests & Other Animated Interactions
        • Plants, Trees
        • Objects, Machines
        • Signs & Text
        • Obstacles
        • Create Frame Assets
      • 🎨Art Techniques
        • Asset References
        • 3D Design
          • 🧹Need to Simplify?
          • βœ‚οΈTrim All Volumes
          • 🟒Optimize with Texture
          • 🟒Curved Edges: Blocky Style
          • 🟑Break Down Objects
          • 🟑Create Smooth Angled Lines
          • 🟑Circular Shapes: Cross Technique
        • Colour, Texture & Depth
          • πŸͺ…Colour Choice & Strategy
          • 🧱Textures & Materials
    • 🧰Upload Assets to Workspaces
    • 🌟Mint & List Assets to Sell
    • πŸ•˜Changelogs
    • πŸ”“Open Source Assets
    • ❓FAQs: VoxEdit
  • Creators Program
    • πŸ—οΈBuilders' Challenge
      • Rules & Eligibility
      • Earnings & Rewards
      • How to Succeed in the Builders' Challenge
      • ❓FAQs: Builders' Challenge
    • ℹ️Creator Contests
    • πŸ†Game Jams
      • Rules & Guidelines
      • Judges & Voting
      • Explore Past Winners
      • ❓FAQs: Game Jams
    • πŸ†VoxEdit Contests
      • Rules & Guidelines
      • Judges & Voting
      • Explore Past Winners
      • ❓FAQs: Voxel Art Contests
  • General
    • πŸ“šThe Sandbox Documentation
    • πŸ”„Play, Create & Earn
    • πŸ—ΊοΈMap
    • πŸ›’Marketplace
    • πŸ—£οΈDiscord Community
    • πŸ”—Social Networks, News & Blogs
    • The Sandbox Linktree
    • ❓Help & Contact
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  • Prevent VoxEdit File Conflicts
  • Cleanly Duplicate a Project

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Prevent VoxEdit File Conflicts

Each asset has to be in a specific folder. Extra files may cause conflicts. In this folder, you should have only .vxr / .vxm / .vxa / .vxb & .png files.

When you change the name of a .vxr file, it creates a new .vxa animation file as well, for every animation on that rig project. But the old files aren't re-written nor deleted from the folder.

This may be causing VoxEdit to have conflict when choosing what to use.

Cleanly Duplicate a Project

To successfully duplicate a project in a clean way that will not cause conflicts you have to :

  1. Close VoxEdit to avoid any corruption of your files.

  2. Copy your project folder, and paste it somewhere else, change its name (just to not get confused later)

  3. Enter the folder and rename the .vxr file.

  4. Rename all the .vxa animations so their names match the new name of the vxr, just copy and replace the part with the old name.

  5. Also, rename the preview image with the new name

  6. In case there are any duplicate files, delete the ones that you don't need, leaving only the ones with the new names.

Do not use special characters to name your Asset (.vxr files) your Nodes (.vxm files), nor your Animations (.vxa files)

Do not rename .vxr & .vxa files from templates, or your asset will no longer be able to take advantage of any updates!