Last updated
Copyright ©The Sandbox. All Rights Reserved.
Last updated
- about [SP] or [MP] behaviours or components.
Integrate NPC dialogue as a question or statement with up to four answers that trigger logic
Player choice and branching logic through dialogue-driven choices
Asker UI appears in the center of the screen (not related to the object's location).
Each answer can send a unique message to trigger other logic. Use one to 4 answers.
AVOID LOGIC CONFLICTS
Your Experience may use many Askers per NPC triggered in a sequence for a conversation, quiz, etc. Create unique messages sent by Asker answers to avoid logic conflicts.
Remember to change the Speaker Name to reflect your Experience's characters (NPCs).
Only once: Use only one time or every time triggered
Question: 260 characters
Answer: 60 characters
with NPCs for quests or quizzes, with for keywords or hints
A1, A2, A3, A4
[MP] Asker now triggers with messages other than Interact in Game Maker 0.10.