Animated Decoration
Enhanced in Game Maker 0.8 to allow for multiple animation configurations which send messages, and a preview button added in 0.9.
Last updated
Enhanced in Game Maker 0.8 to allow for multiple animation configurations which send messages, and a preview button added in 0.9.
Last updated
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Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components.
Set up varied triggers for an object's animations and send messages when animations start and end.
Create realistic NPC interactions by triggering animations with logic sequences including dialogue
Choreograph a concert or event
Create animation loops using messages and animation stacking
An element is a unique configuration to play an asset's animation when certain conditions are met. Multiple elements can be added to an object.
Press ADD ANIMATION +
to set up another element
(Each Element's unique Play Condition)
PlayOnStart - Play automatically when the Experience starts
PlayOnReceiveMessage - Set a message to trigger this behaviour
PlayOnDetectPlayer - Set the range to detect players
Choose from any animation included in the asset
If Interrruptible is set to False, animations stack in the order triggered and play through.
Set the Broadcast Type to Self to send an Element's messages to trigger other Elements.
Animation start
Animation end
Animations - a list of Animation Elements. Each Element has a unique set of variables.
A closed Animation Element
An expanded Animation Element
Click X
to remove an Element