8️⃣Crowd Event

Feature introduced in Game Maker 0.8 with multiplayer synchronisation.

Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components.

  • Create a goal with a points system to meet it and an optional time limit

  • Create multiple Elements that run in sequence to earn points, with messages or emotes as point sources or automatic points generation

  • Reward players with VFX

  • Set the Behavior's target as all players in the Experience or players within range

Common Uses

  • Collect items out in the open or hidden items in a treasure hunt

  • Use VFX to highlight the fastest players in a timed race who trigger points first with a one time message (e.g., turning on a platform, opening a door, etc)

  • Create a capture the flag game where players choose sides and pickable items in the opponents' space are detected in your safe zone to trigger progression

  • Engage players to dance in sync in a concert Experience and reward them with VFX at key moments during the performance

Communications

Parameters

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