9οΈβ£Power Up
Create more exciting gameplay with stat power ups. These can be used as buffs and debuffs!
Last updated
Create more exciting gameplay with stat power ups. These can be used as buffs and debuffs!
Last updated
Copyright Β©The Sandbox. All Rights Reserved.
Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components
ALTERNATIVE USE
Attack Power, Damage Resistance, Speed, Health, and Oxygen are messages with arguments that can be sent from any behavior or component!
Players interact or collide with this object and experience a timed stat increase/decrease (attack power, damage resistance, speed) or a stat loss/recovery (health, oxygen). Can play a sound and send a message.
Attack Power
Use during a fight with a stronger enemy or a horde of enemies
Narrative: power up to dramatically destroy a significant object
Narrative: being granted temporary strength from a powerful being
Narrative: temporary harm from potion/food item
When killed, enemies could drop attack power debuffs to balance gameplay/add challenge
Damage Resistance
Use during a fight with a stronger enemy or a horde of enemies
Narrative: being granted temporary protection from a powerful being
Narrative: for a difficult game that ramps up difficulty as a consequence of player death, apply negative damage resistance to an invisible object at the respawn location (force collision at respawn)
Speed
Parkour/race speed boosts
Make timed quests more exciting
Narrative: slow speed for time to take in a new space
Slight physical feedback upon entering fog, etc.
Health
Health packs to explore and find
Items with health properties (medicine, potions, etc)
Damaging items: hazards (e.g., spikes), cursed weapons/objects, mystery potions, radiation, fire, falling rocks/objects, explosives, electric shock, etc)
Receiving damage from an NPC without combat logic (use animated decoration behaviour to simulate attacks)
Oxygen (Swimming & Oxygen enabled)
Extend gameplay in underwater areas, encourage more exploration to find other items
Bring oxygen level down fast to increase urgency
Set specific blocks to damage players in Player settings
Inputs: Interact or collision
Outputs: Play sound, send a message
ALTERNATIVE POWER UP TRIGGER
You can also send any Power Up message from any behaviour or component to trigger the same buff/debuff that occurs from using the Power Up component.