π’Curved Edges: Blocky Style
A Blocky Art Style for the Best Performance
Every node, collision, and voxel face on an asset needs to be calculated by Game Maker. For this reason, The Sandbox Game's chosen art style doesnβt include perfectly rounded shapes, nor smooth circles or cylinders. For simple assets created in the Modeler, create a blocky voxelized rounded shape like this:
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π‘Circular Shapes: Cross TechniqueLast updated