Block Editor Panels
The Block Editor includes panels specific to texturing and Block faces.
Last updated
The Block Editor includes panels specific to texturing and Block faces.
Last updated
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This panel allows you to make changes to a selected side of your block as if it were an independent 2D image.
The edges of each face are shared with other faces. Any changes made in the Block Sides Panel will affect the shared edges of other faces.
Drag and Drop a face onto another face to replace it and flip or rotate as needed. This time saving workflow is similar to copying and pasting your work.
For each face on your Block, select a face and Export as a .PNG. When you're ready to create a new block with a similar design, create a new project in the Block Editor, import the .PNG files to each face, make modifications, and save.
TIP Import a .PNG image to a face for a reference you can re-paint or to generate a palette of colors for your project.
This panel allows you to customise a selected colour swatch in the Palette Panel using colour codes or by making manual adjustments. The colour preview is a rectangle outlined in white, which adjusts as you modify a colour.
Modifying a colour swatch changes every voxel in your design where that colour has been applied. This is a convenient tool for fine tuning the colors used in your block or model, and it can help you quickly create multiple versions of your block or model with colour variations.
Type RGB, HSB, or HEX codes and press ENTER to choose a precise colour.
Use the white triangle selector on the Hue Selection bar for the base colour. Then fine tune using the white circle selector to adjust Tint and Saturation. The colour preview will automatically adjust.
Emissive colours are often used for lighted buttons on panels, fire, and other luminous details. Using emissive colours does not create lighting effects on nearby objects when used in Game Maker. Level designers can use light logic to create that effect.
Colours may differ between VoxEdit, the Marketplace, and during play in Game Maker or the Game Client. Learn how to use colour for the best results during play in Colour, Texture & Depth.
Click on a colour swatch to select it. This allows you to paint with it or modify it using the Material Panel.
There is a limit of 256 colours in the palette. If the palette is full, the add button will not be visible, and you will only be able to modify current colours.
Learn more about Colour, Texture, and Depth.
Flip left to right Flip top to bottom
Rotate right Rotate left
Import image Export image
To sample a colour from your screen, click and hold the sample button , drag and hover above the colour you want, and release.
For a glowing effect with colours, click the diamond shape to switch to the emissive version of the selected colour.
The colour swatch will have a diamond indicating it is an emissive colour .
To use a color and its emissive version in your design, select the colour swatch in the Palette Panel, CTRL
+C
to copy, select another swatch, CTRL
+V
to paste, and press the to set it to emissive.
To add a new colour, press the add button to duplicate the currently selected colour and modify it.
Press the magnifying glass to choose the size of the colour swatches in the palette.
Press the menu button to choose an option: Save, Load, Append (add swatches from a saved palette), or use a New Palette. Palettes are image files that you can store wherever you like.
Hue Selection
Tint Saturation
Emissive Colour (Toggle)