πΉBlock Editor
Use the VoxEdit Block Editor to create the fundamental building blocks of The Sandbox.
What Can I Make?
The Block Editor is used to create blocks for structures, terrain, paths, physical boundaries, etc. that are 32x32x32 voxels in size.
In the Block Editor, you paint the surface of a solid cube element. You can not add, move, or remove voxels.
With a similar user interface to the Modeler, the Block Editor allows you to paint the 6 faces of a cube to create custom blocks for grass, asphalt, rock, lava, and more in a variety of art styles. You can make tileable (repeatable) textures with a single block or create a set of varied blocks to be used together.
How Does it Work?
Creating with the Block Editor is as simple as selecting a colour from the customisable Colour Palette, choosing a tool as your paint brush and left clicking anywhere on the block in the Viewport to apply colour.
You can use the Block Sides Panel to copy, flip, and rotate block faces and use flip and mirror tools on the Top Bar to speed up the process of creating your design. VoxEdit's Block Editor and Modeler also include edges modes to make it easier to create patterns.
How Do I Use My Creation?
Once your block design is ready, you can upload it to your Workspace and set properties for how it will look and feel in The Sandbox Game. Then it's ready to test in Game Maker!
Collisions, Colours, and Transparency
Collisions and transparency are applied when you upload to your Workspace. Emissive colours are applied in VoxEdit.
Blocks are not affected by gravity or physics.
Blocks can be varied to have:
Solid or Liquid collisions
Normal or Emissive colours
Transparency in increments of 20 0% transparency is opaque, and 100% transparency is invisible
Use the navigation buttons below to learn more about the Block Editor's menus.
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