Worldbuilding

World-First Worldbuilding

This method tends to have strong visual elements.

Getting Started

What makes the world tick? What are the rules of the world?

Start with a town, country, or planet and theme it up

Bullet-point a history

What are its people like? What are their battles and struggles?

Great stories can be born from contradictions in the world’s rules

Character-First Worldbuilding

This method has a small number of strongly developed characters.

Getting Started

Begin with the main character and expand to other characters in their world

What is their identity? What do they want?

Fill in the world around them

What environment and culture needs to be built to support them and who they are?

Fellow-heroes? Rivals? Villains?

Concept-First Worldbuilding

This method may be strongly reliant upon gameplay logic.

Getting Started

Begin with how your world must function

Focus on a narrative element or specific mechanics, or focus on game logic

Ask β€œwhat if” to brainstorm, let wild ideas flow

  • What if everyone is a superhero?

  • What if the player is on a moving train?

  • What if the player knows the future?

Big Picture: Metaverse Worldbuilding

This method requires communication with your community about when the next "chapter" of your story will be released. You can tell linear or branching stories and include hubs or other types of Experiences that are not directly in line with the story, but match the theme and refer to your lore, ethos, etc.

Tell Stories Across LANDs and Time

Simple worlds can have high replay value, complex universes can foster exploration and community

Supplement your Metaverse worlds with comics, videos, movies, books, livestream events, and more

Team up with your Metaverse neighbors

A slice in time that can evolve and be many things

Empower players with opportunities to share their own story with others about playing in your worlds as themselves or as the protagonists you create

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