Set Object Actions

This activity is included in an 8-part, 1 hour series to learn Game Maker. Short, focused topics with guided practice will give you practical experience building useful logic for creating games.

Begin Game Maker 4

Customize Object Behaviours & Tags

🟑 MEDIUM

In this activity, you will learn how to create custom interactions between objects using simple AI-driven behaviors and their tags, or identifiers. Behaviors that use AI decision making are programmed to detect and respond in certain ways depending on your modifications.

Launch Game Maker

  • Open or create an Experience.

Follow Up

Combine a variety of AI-driven behaviors and use tags to direct their decision making. Explore these ideas and your own:

  • Want players to join a side in a battle? Add Avatar to any enemy's Tags to Attack.

  • Want fighters to be revived during battle? Use the Healer behavior with Tags to Heal.

There are many other behaviors to explore, but you've learned the basics of controlling object actions by applying behaviors and custom tags.

In the next activity, you'll create functional game logic with other behaviours and add components to make objects more interactive.


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