🔟Collectable

Can be collected by the player and added to your Inventory. May trigger other logic with a message if consumable or equipment.

Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components

  • Collect an object by interaction (press E) or collision (enters the player Inventory)

Communications

Common Uses

  • Trigger gameplay, Avatar buffs/debuffs, etc. based on player choice when collected objects are:

    • Equipped (if equipment)

  • Collecting objects as part of a story or quest (materials, special items, etc)

  • Rewarding players gradually for risk-taking by allowing them to access increasingly beneficial Equipment to use

  • Motivating players to explore by finding hidden items and/or collecting all items

  • Creating what feels like an economy to purchase items, though the player Inventory currently does not track items being consumed

  • Any game with a mechanic to make Objects disappear upon collision (which will add up in the player Inventory)

Parameters

On Equip - Effects & Enhancement

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