🔟Collectable
Can be collected by the player and added to your Inventory. May trigger other logic with a message if consumable or equipment.
Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components
Collect an object by interaction (press
E
) or collision (enters the player Inventory)
Communications
Common Uses
Trigger gameplay, Avatar buffs/debuffs, etc. based on player choice when collected objects are:
Equipped (if equipment)
Collecting objects as part of a story or quest (materials, special items, etc)
Rewarding players gradually for risk-taking by allowing them to access increasingly beneficial Equipment to use
Motivating players to explore by finding hidden items and/or collecting all items
Creating what feels like an economy to purchase items, though the player Inventory currently does not track items being consumed
Any game with a mechanic to make Objects disappear upon collision (which will add up in the player Inventory)
Parameters
On Equip - Effects & Enhancement
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