➡️Plant

Multi-stage (growing) asset, eaten by herbivores.

GAME MAKER 0.10 UPDATE

This logic was moved from a behaviour to a component for more interconnection of logic. Documentation is being updated.

Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components

  • Can be destroyed once it receives a message (for instance, an NPC on fire can broadcast a message “destroyplant”, destroying every plant near it)

Common Uses

  • Any Object to be "harvested" or "collected" by another Object with Farmer Behaviour without playing a destroy animation (does not have to be a plant)

  • A Parent Object when Child Objects need to be removed without playing a destroy animation

Communications

Parameters

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