9οΈβ£Trigger Volume
Last updated
Last updated
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Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components
Create a box or sphere shaped volume to detect when specified actors enter or exit the volume. Send an enter message and exit message.
Triggering other logic based on player location inside/outside of a defined space (e.g., entering a pool, entering a boss fight room, etc.)
Broadcasting an enter/exit message to the triggering actor
Sending an instant kill message and respawning players at a checkpoint when they venture into areas outside the bounds of intended gameplay
Inputs: One or more defined actors are detected entering or exiting the volume | Outputs: a message is sent |