Grid System & Snap Tool
NEW AND IMPROVED FEATURES IN GAME MAKER 0.9
The new grid system and snap tool update introduces a customisable way to place blocks and assets according to your project needs.
![](https://docs.sandbox.game/~gitbook/image?url=https%3A%2F%2F331512196-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F83PS3g9zpWmq73xzlwFn%252Fuploads%252FU5PitWvZf0WQe7eOnibP%252Fimage.png%3Falt%3Dmedia%26token%3D0f789f01-2e39-4631-911a-6c5ce1dfbd71&width=768&dpr=4&quality=100&sign=908358e2&sv=1)
Set your gizmo configuration directly in the grid system with the local and global options.
Set the amount of blocks of movement of the gizmo.
Set the amount of degrees of rotation of the gizmo.
Use the OSNAP toggle to snap objects to the grid (no longer holding shift every time)
Toggle on and off the X, Y, and Z buttons to only snap to the axes needed
Click the Snap to Ground button to move objects to a solid block surface beneath it
![](https://docs.sandbox.game/~gitbook/image?url=https%3A%2F%2F331512196-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F83PS3g9zpWmq73xzlwFn%252Fuploads%252F0hbEWtsdJNmvxw6nOdKS%252Fimage.png%3Falt%3Dmedia%26token%3D475eff9d-6ac4-4e3d-a0e7-96aa6d7cbbef&width=768&dpr=4&quality=100&sign=19fab1f5&sv=1)
Toggle the visible grid on and off
Set the scale of your grid as guidelines to block out areas for gameplay, measure, etc.
Set the opacity of your grid to suit your preference
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